Posts Tagged ‘ #tiredgamer ’

#tiredgamer: eyes on double fine

if you’re
interested in video games, you need to have your eye on Double Fine Productions.

tbh, this is generally sage advice, but in this instance i specifically mean what they’ve been doing over the last two days.

because … the company responsible for Stacking (no. 6 in my list of last year’s best games), Costume Quest, Brutal Legend, Psychonauts and Iron Brigade, and headed up by the two-thirds of guys who made Monkey Island (Tim Schafer and Ron Gilbert), one half of the guys behind Day of the Tentacle (Tim Schafer) and all of the guy who created Grim Fandango (Tim Schafer), announced that it’s going to make a new point-and-click adventure game.

while this in itself s fairly exciting if you’re a geek like me, what is more significant about the story is that they decided to raise the capital needed for the venture through crowd-sourcing site Kickstarter.

not only that, but they offered those who contribute towards the game the chance to be involved in its making. not only will the team be shooting a short, episodic documentary about the making of the game, which will be uploaded for public scrutiny, they will also be inviting feedback from ‘backers’ as to their thoughts on the game’s content and direction.

while this may or may not strike you as totally freaking awesome, the most amazing part of this whole episode in the history of humankind and their video-games is that in the less-than-two-whole-days since the investment page went live, the project has been backed to the tune of $1.3m and counting (for the next month).

Holy Shitbiscuits this could be massive.

so, as i said, big respect to and all eyes on Double Fine.
we’re in, are you?

 

 

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#tiredgamer: 2011 in video gaming

i have been

meaning to write this post for a while, but I’m afraid life (and more specifically in this instance, death) has been getting in the way.

still, hopefully you’re more on board with ‘better late than never’ than our postman.

i’m not going to be too serious or detailed about it all – if that’s what you want, i’m sure a man in tight chinos and daps has written something long and imperious for The Guardian (Dear The Guardian, please please make me your man in chinos and daps).

anyway, here’s some #tiredgamer thoughts:

2011 was in several ways a very good year for gaming, with several brilliant and interesting games squeezing their way past the ever-swelling torrent of schlock (which, incidentally, is an old nickname of mine).

as with many areas of entertainment/the arts (and, inexplicably, politics), the recession has brought to gaming a trend towards conservatism. as such, the year’s release list is dominated by established franchises. sequels, and in particular threequels, were everywhere:

Killzone 3, Lego Star Wars III, Fable III, Dirt 3, F.E.A.R. 3, Resistance 3, Just Dance 3, Battlefield 3, Gears of War 3, Uncharted 3, Saints Row: The Third and Modern Warfare are just some (well, most) of 2011’s third-installments.

then there were the 2s, the 4s, the 5s, the HD redos, the spin-offs, the non-canonical affiliates and so on. in fact, of full releases for the major consoles (and that right there is a key), only a very modest proportion were representative of new ideas.

hope, however, continues to spring up at the margins, and stuff like XBLA and iOS gaming continue to offer a platform to niche/indie games and small-scale developers. as such, in terms of the future of gaming, two of the year’s most significant releases in my opinion were Final Fantasy III for iOS and Real Racing 2 for Mac.

following last year’s release of iOS versions of FFs I and II, this year saw FF III hit the App Store to near universal approval from fans. now personally, i hate RPG games and have a special hatred for the FF franchise, but the reason i think the release was so important is that it basically turned out to be almost exactly the same as FFIII on the Nintendo DS, but for somewhere between half and a third of the price, depending on when you bought it.

as for RR, we’ve been talking about the iOS gaming revolution for a long time at GamePeople (did you ever check out my probably too ahead-of-its-time, cunningly pseudonymous TouchGamer column, with its stock image of an old man staring at an iPhone?) and finally it seems to be realising its potential as a fully-fledged gaming platform. trust me, Nintendo and Sony are scared.

Real Racing 2 for Mac, arriving as it did towards the end of the year, signalled another coup for Apple. when the original Real Racing hit the iOS App Store in Autumn 2009 it was obvious (as i noted at the time) that it was a big deal. since then an HD version and a sequel have taken that potential and ran around wanging it about their heads like so much jumper.

the beauty of the Mac version (from Apple’s point of view) is the way that it beautifully builds on the success of Firemint/EA’s iOS app whilst also integrating it with the so far relatively un-developed gaming potential of Intel-era Macs and the slick logistics of the Mac App Store.

the ‘hook’ is that once Safari is pointed at a specific server, an iPhone, iPod Touch or iPad functions as your controller. i won’t rehearse my forthcoming GamePeople review, but suffice to say that it works really well and all the idiots on the App Store moaning about autorotate and so on are idiots.

as for the more generic issue of the list of my eleven favourite games of 2011, it looks like as follows:

11. Forza 4 (360)
10. Dark Souls (PS3)
9. LA Noire (360)
8. Deus Ex: Human Revolution (360)
7. The Elder Scrolls V: Skyrim (PS3)
6. Stacking (XBLA)
5. Batman: Arkham City (PS3)
4. Portal 2 (360)
=2. The Legend of Zelda: Skyward Sword (Wii)
=2. Assassin’s Creed: Brotherhood (360)
1. Uncharted 3 (PS3)

———-

honourable mentions:
o Superbrothers: Sword & Sworcery EP (iOS)
o NBA 2K12 (PS3)
o Iron Brigade (XBLA)
o Jetpack Joyride iOS
o Insanely Twisted Shadow Planet (XBLA)
o Star Wars Lego III: The Clone Wars (360)

———-

utterly dishonourable mentions:
o Duke Nukem Forever (PS3)
o Deathsmiles (360)
o Grey Matter (360)

and finally …

if i had to pick one game that i’m looking forward to most at the moment, it would have to be:

o Spelunky (XBLA) – the wait for the HDified version of Derek Yu’s great indie platformer has me stretched on tenterhooks.

that’s all for now, and here’s to a vintage year for sticks and pads of joy in 2012.

… keeeeeep gamin’

#tiredgamer: sword & sworcery

gleetings RQTlings

i hope all you game fans have been digging my #tiredgamer column at GamePeople

either way, please do get in touch with comments either here or there. if you do, then please be aware that comments should be in the following format:

Dear #tiredgamer, please could you fix it for me to [your comment]

those who’ve not explored it yet, do check it out for rambling, overly philosophical and frankly ill-informed reflections on various video games such as:

> Medal of Honor 2010
> Mario Sports Mix
> Nail’d

(… coming soon: Fight Night Champion, Deathsmiles, Need For Speed: Hot Pursuit)

————————–

as for today

how about an RQT-only preview of what just might end up being one of the most interesting iOS games yet? what was that? silence? well, allow me to take that as a ‘yes please’.

some birds are angry – so what? that’s yesteryear’s news. kill the zombies? let ’em live I say, maybe they’ll know how to run the economy or the NHS? nah, if you’re looking for something a little less run of the Pebble Mill, then i have something that might just be right down your bowling alley

Sword & Sworcery is a retro-HD styled, fantasy adventure from veteran indy developers SUPERBROTHERS and has a sort of Monkey-Island-meets-Gaunlet-then-meets-Zelda-but-for-hipsters feel. there is a deliberate emphasis on cinematic audio and visuals – which, given the pixelated aesthetic, is an interesting concept.

it might end up being lame, but, on the other finger, might it be this year’s Limbo? i guess we’ll all have to bate our breath and see what we catch.

it should be in the App Store soon, priced at £TBA.19

in the meantime, let’s study this promo video for clues.

#tiredgamer: introducing …

some of you

will already know about the weekly review column that i now write for up-and-coming UK gaming website Game People, but for those of you who do not, you might like to know that i now write a weekly review column for up-and-coming UK gaming website Game People.

given that you usually don’t properly launch something of this nature before there’s a decent amount of content available, we’re currently in the process of putting together a competition to act as an official launch. however, you guys, as always, deserve a sneaky peek of how things are shaping up.

so far i’ve cast my tired eyes over:

>Enslaved for Xbox 360 [strange]
>Goldeneye 007 for Wii [patronising]
>Limbo for Xbox 360 [superb]
>John Daly’s Prostroke Golf for PS3 [hilarious]
>DJ Hero 2 for Xbox 360 [‘fresh’]
>Sid Meier’s Pirates for Wii [pointless]
>Divinity II: The Dragon Knight Saga for Xbox 360 [trenchcoatish]
>Shaun White’s Skateboarding for Xbox 360 [super-lame]

so, if games are you bag then you can visit
www.gamepeople.co.uk/reallyquitetired.htm
to read my reviews and generally see what’s popping.

coming soon …

>Red Dead Redemption Undead Nightmare
>Megamind: Ultimate Showdown
>The Sims 3